Thursday, February 14, 2008

G A M E S E T M A T C H

G A M E S E T M A T C H was an encapsulating work that relied very much on two factors that cannot be completely experienced through video; these factors being that an integral part of the piece must have been participating in its execution and that all of the technology involved was cutting edge. Taking this into consideration is important when evaluating G A M E S E T M A T C H in a modern context.

That said, it is difficult for me to ignore the growing pains present in G A M E S E T M A T C H. It is as though the artists involved were given cutting edge technology and scrambled to throw as much of it together as possible. The result is a work that, while interesting to look at, hits me as a confusing mash-up of ideas stretched to accommodate technological innovations.

Technology should be used just as any other medium of expression - only when it compliments the content. G A M E S E T M A T C H is an example of technology diluting content.

Wednesday, February 13, 2008

Reaction: Interactive, Algorithmic

So, I'm really sick of thinking about art. What is art? Answer: I don't care.
Now, why exactly don't I care? Musing about the nature of "art" is an activity reserved for the privileged and the pretentious. I have found myself so utterly tired of this pursuit that I have tried to remove myself from it altogether.

Ultimately what, then, am I doing in an art school? Well, first of all I wish this wasn't called an art school. I would prefer it to be called the "Maryland Institute College of Creative Thought and Practice." My goal here is twofold: to expand the boundaries of my imagination and to gain the tools necessary to express my imagination.

Basically, I want to create works mentally that I find interesting and find better ways to communicate these mental works to other people (who I will henceforth refer to as users). What the users then do with these works is completely out of my control. Ideally they would be able to combine them with their own thought process to provide even more works.

It does not matter who experiences my work - just that someone experiences it, because it's almost useless kicking around in my head. From this perspective it is easy to see why I would find galleries counterproductive. I think art is most potent when it can make an average person stop for a moment and think creatively.

Preface Part One

New year, new work ethic.

And so this year's IM blog begins woefully late, as seems to be the trend for me nowadays. That said, this will be chock full o' update-y goodness from here on out.